

Even without the frame rate issues however, Heretic Kingdoms would be a slow game. Since the game is in an early access build, device optimisation is limited and the game suffers some issues rendering graphics at an adequate speed.

My first impression of the combat was how slow paced it was compared to other isometric RPGs. Deciding I’d play against type, I went for Kalig, the barbarian. The question for me wasn’t so much “who to pick” as it was “why would anyone not pick Evia”, but unfortunately the sorceress isn’t available in the early access build. Players can choose between Kalig, a barbarian betrayed by his son, Jasker, a ranger and undead slaver, and Evia, a betrayed royal and wielder of fire and sand.

Early in the game you make a choice between host bodies (affectionately dubbed “puppets” by the game) in a rather novel interpretation of class choice. You play as this demon, known as the Devourer, who lives off other souls and is able to possess the bodies of strong willed heroes. The game starts off with the summoning of a demon by a hooded man. And with a name like Shadows: Heretic Kingdoms, one would be surprised to find that this new isometric RPG from Games Farm offers some new approaches to the genre. It just so happens that games like The Witcher, Dragon Age, and Diablo, embrace the themes of gothic fantasy with the RPG genre so effectively that we rarely see developers aim to take the genre in a more lighthearted fashion as we see the Japanese (aside from Dark Souls) produce. If there’s one trend which I don’t like about modern Western RPGs, it’s the increasing amount of darkness and moral ambiguity which developers are gravitating towards.
